I spent a few hours on Thursday, I was reasonably surprised with EA's Star Wars: Battlefront. The game has a simplicity that seems to sit somewhere between Battlefield 4 and Plant's VS Zombies Garden Warfare. Though, unfortunately what didn't surprise me was the same things all online competitive shooters suffer from in my mind. the beta had a strong lack of balance, often putting me on team's who couldn't hold a candle to the players on the opposite team.
The matchmaking problems also extended through player level, I'd be punished over and over by players much higher level than myself, and because you're left with no real way to swing momentum when team's lack player skill balance, you're often left with a match that feels more frustrating than fun.
On the imbalance of the multiplayer, exasturbated by a progression system, I agree with Brenna Hillier:
As for the single player mode included with the beta, where you fight waves of enemies, it feels just like you might think it would; a mode built well after the multiplayer was built to create some sort of value add to players, like myself, who generally don't get excited about online-only competitive shooters. Problem is that because you're using all the mechanics designed for the normal multiplayer mode, the match felt empty, on a map too large, and with bad AI.
It seems though the game is absolutely gorgeous, it's not enough to make we want to pour a bunch more time into it. Now if EA could go ahead and make me an awesome 3rd person Star Wars adventure in the vein of Shadows of the Empire, then I'd throw my money at them.