The Cost of 60 Frames Per Second

Digital Foundry doing  deep dive into the tech behind Halo 5's 60 frames per second accomplishment.I've always been an advocate for details over framerate, so seeing some of the conceits are obviously a little disappointing, but that shouldn't take away from 343's amazing achievements in getting this game to run silky smooth. 

After watching the video, what do you think? Could we get the dynamic scaling stuff for Multiplayer 60fps, but a visual effect soaked 30fps for the campaign?

Either way, I'm still blown away that current get consoles are having such a hard time displaying a resolution that's so prevalent in gamer's homes.